I can finally show you a preview of the map: This is where you will fight your duels!
Map Characteristics
As you’ve probably already noticed, I tried to give each quarter of the map a distinct look:
- Pumpkin field
- Barrels
- Flower field
- Rocks
Memorizing and predicting your opponents position will be crucial to win the duels. So I hope these distinct quarters of the map will help you in that.
At the same time, I also wanted the whole map to look coherent. That’s why everything is set on a grassy background.
Art Sources
So far I was drawing all assets for the game myself. For this map however, I couldn’t get anything worthwhile done.
The preview above uses tiles from this free tileset, designed by the amazing artist Luis Zuno (@ansimuz), which I’ve found on opengameart.org.
At the point of writing this (Jan 13th 2018), the tileset is published under to CC0 licence in the public domain.
Day & Night
Before finishing up this dev post, I want to mention a little dilemma.
I really wanted the game to have a day & night cycle, where vision would be advantageous during the day and consequently hindered during the night.
Due to a lot of client work, progress on Chase The Shadow has been going very slow. And right now, I don’t know if I can add this feature.
If I can find a power weekend and get a playable prototype done very quickly, I think I will add it.
On the other hand, it is very important to me to finish the game in January because I want to start a new project in February. I have a lot of cool games planned for 2018.
I’ll post the decision in the next dev post!
All My Games: http://browsergameshub.com
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